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Description: Odyssey is a endless runner.

Role:             Graphics/Gameplay Programmer

Worked on 

 

As Graphics Programmer

  •Micro-Facet Bi Directional Reflectance Distribution Function[BRDF] lighting

  •Normal/Bump mapping

  •Deferred Pipeline

  •Worked on Rendering pipeline with fellow graphics programmer

  •Implemented shaders in the game

  •Implemented Enviroment mapping for Reflection and Refraction.
  •Implemented Cube Mapping for skybox.
  •Bloom with Guassian Blur

As Gameplay Programmer

  • Movement of Camera based on Death and slow motion situations.
  • Movement all the events which take place as soon as the player dies.

  • To teach player how to play the game initially, I worked on the Tutorial level which
     includes to show the player which button to interact with, slowing time accordingly in
     order for the player to read the text.

  • Added Debugging UI using IMGUI also introduced team in using the UI to showcase more         Debug related information.

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